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0.23.0

5 changes · d4b622e

Added

  • auditToken accounting and match-all filters in audit:cards

Fixed

  • parserField filters read Stages and "a type including"
  • parserA second action joined by "and" is never swallowed
  • parserRead every cost and power bound a card prints
  • parserCard filters keep every alternative they print

0.22.0

1 change · 5f0fb18

Fixed

  • cardsLoad feed rows that have no picture yet

0.21.0

6 changes · 1ffd42b

Added

  • decksCard sleeves
  • tableInspect a card
  • tableThe player box takes the hit when a Life card is lost
  • tableShow the cards a zoomed card names
  • tableAnswer forced choices automatically

Fixed

  • tableNamed cards match the catalog's suffixed names

0.20.0

8 changes · 9459ea8

Added

  • tableSounds for the opening countdown and coin toss
  • tableSound effects for the board
  • tablePreload card images during the opening ceremony; dark card edges
  • tableAuto-pass counters and end the turn when nothing is left
  • tableEmotes between players
  • tableTargeting arrows, Leader foil, divider glint, low-time warning, Space to pass
  • tableKeyword reminders beside the zoomed card

Fixed

  • tableNo border around cards, and antialiased edges through the bloom chain

0.19.0

1 change · 9cf9349

Added

  • tableFanned hand and a 3D zoom of the hovered card

0.18.0

1 change · 7fad684

Added

  • soloManual fix-up tools for Solo v Self

0.17.0

1 change · 65c6549

Added

  • tableConfirm end turn, hover lift on every playable card, whole far hand in solo

0.16.0

2 changes · 937b64b

Added

  • formatsA game keeps its format, and a rematch is held to it
  • formatsStandard, Extra and Unlimited deck legality

0.15.0

1 change · 1fd7fb1

Added

  • builderFilter the card pool by what cards do

0.14.0

1 change · 63acf16

Fixed

  • cardsUlti and Gravity Blade Raging Tiger target either side

0.13.0

1 change · e0b6524

Added

  • Game clock for games between people, and rematch

0.12.0

1 change · 9b5cb0d

Added

  • tableOne gesture per move, one decision bar, one menu

0.11.0

1 change · 9553cd8

Added

  • Solo v Self and "Play from here" off a replay

0.10.0

1 change · 3f40f41

Fixed

  • engineDo not play out an ability before the player chooses to activate it

0.9.0

6 changes · 27ad1e7

Added

  • webChoose which DON!! to return on the table, and let DON!! fly where they go
  • webAsk optional effects with a yes/no bar on the table
  • webPlay out every ability on the table, with a 3D close-up

Fixed

  • webOne overlay for every list of cards, with its own preview
  • webOne card size for every card the HUD shows off the board
  • webFace-up Life cards lie on their column and can be hovered

0.8.0

1 change · 1692198

Fixed

  • webOne card size for every card the HUD shows off the board

0.7.0

5 changes · c73ad30

Added

  • botA new brain for the bot. Before every move it tries each option on a copy of the game, plays the rest of the turn out and keeps the move that leaves it best placed, so it picks its targets, attacks, blocks and counters for a reason instead of flooding the board
  • botChoose how hard the bot plays (Easy, Normal or Hard) next to its deck on the Play screen; the level is part of its name at the table and in your match history

Improved

  • botThe bot does not peek at your hand. It guesses from what it has seen, remembers any card everybody saw go back into a hand, and takes a missed counter at your last Life card as a sign you had none
  • botDefends the way a player would: it takes early hits for the cards, counters and blocks once its Life runs low, and no longer swings into an attack it cannot win
  • engineEvery move is processed about three times faster

0.6.0

3 changes · 913e1c2

Fixed

  • enginePay DON!! -X from the whole field, and pick which DON!! goes back
  • cardsRead the card a field filter names
  • webFriends was missing from the account menu

0.5.0

1 change · feb803e

Added

  • webChoose which art each card in a deck is played with

0.4.0

7 changes · fd3f936

Added

  • Friends, invitations and watching a friend's game
  • webCards in a prompt are read at the size the dialog allows

Fixed

  • engineChoose the order of the [On Play] effects of cards played together
  • engineDo not offer a [Trigger] whose condition is not met
  • engineAsk before paying for an ability an event activated
  • cardsPromo cards were missing from the deck builder
  • webPrint card ids in the log a bug report carries

0.3.0

1 change · c65e307

Added

  • engineChoose the order simultaneous effects resolve in

0.2.0

7 changes · ca901f1

Added

  • A release log, written from the commits and shown to players
  • gameShow face-up Life cards, and say which card an effect came from
  • webThe mulligan says whether you go first or second
  • changelogOne command to release, and CI that will not let you forget
  • webThe changelog page is a timeline

Fixed

  • cardsOP13-082 lost its cost clause and both halves of its effect
  • cardsRestore the minus sign the feed drops from "give ... -N power"

0.1.0

94 changes · 43d9211

Added

  • serverPace the bot so its moves can be followed
  • webOpen a match with a countdown and a coin toss
  • webA way to turn the table down
  • table"S" sorts the hand and whatever row of cards is open
  • boardA card is played through something
  • boardA carried card leans into its own movement
  • gameSay why a drop will not work while it is still in the air
  • boardShow where a dragged card will land
  • boardEffects throw real light, and the light glows
  • boardThe mat takes the blow, and the clash takes the frame
  • engineFlip a coin for the choice of turn order
  • boardFrame the table, and make chosen look nothing like choosable